Talayeh Dehghani

Talayeh Dehghani

Human–AI Interaction Researcher and Lecturer, UCSC Silicon Valley Extension

Evaluating LLM and agent systems in real use

Santa Clara, California

Google ScholarLinkedIntdehghan@ucsc.edu

About Me

I evaluate LLM-based and agentic AI systems in real use: whether their outputs and reasoning hold up, where they fail, and when people should rely on them. I study how the way AI presents its reasoning changes people’s reliance and accuracy, and I design transparent decision-support systems that keep human judgment in the loop. This continues research from my PhD in Digital Humanities at the University of Bern, after training in computer science and design research, where I found that how AI support is presented changes what people choose.

My research is based at the GUII Lab (UC Santa Cruz), where I am a Visiting Scholar and run controlled experiments and field studies, with food systems as my main testbed and funding from CITRIS and the Banatao Institute. In industry, I build and evaluate production LLM agents at Restaurant Harmony. Before that, I worked on multi-agent LLM workflows at Fixie.ai (now Ultravox) and on responsible-AI interaction patterns in the HAX group at Microsoft Research. I also collaborate with the Digital Humanities Network Switzerland and Switzerland Innovation Park Zurich.

News

  • 2026

    Talk: Reducing food waste with inspectable AI decision support, Stanford Food Summit.

  • 2026

    Best Paper Award, 8th International Conference on HCI in Games, HCI International 2026, Montreal.

  • 2026

    CITRIS and the Banatao Institute funding to extend the university dining deployment of AI decision support (deployment started 2025).

  • 2025

    Swiss translational funding for the initial FlavorLoop deployment.

  • Upcoming

    Mentoring two new undergraduate students on AI and sustainability, Baskin School of Engineering, UC Santa Cruz.

Selected projects

  • Three plated dishes made from surplus ingredients

    FlavorLoop: inspectable AI decision support for constrained surplus decisions

    An AI recommender that returns a checkable decision record instead of a free-form answer. In a 12-month university dining deployment, recovery rate rose 14.2 percentage points over a no-system baseline, with staff accepting the decision record in 81% of surplus events.

    Read more →
  • Study design and result: identical AI reasoning shown under a generic baseline, expert-styled reasoning, or accountability framing; accountability framing raised behavioral trust allocation by 18.2 percentage points (95% CI 14.6 to 21.8), with no significant difference in perceived reasoning quality

    Accountability framing and trust in AI reasoning

    Two studies (N=120, N=80) on what moves trust in AI reasoning. Accountability framing raised trust by 18.2 percentage points, with no significant difference in perceived reasoning quality.

    Read more →
  • Meals beside vegetable weight and plate-waste charts

    Evaluating production AI agents in operational kitchens

    LLM agents I built at Restaurant Harmony, evaluated in production with a failure taxonomy and accept, edit and reject logging: 78% acceptance for quantity alerts (312) vs. 41% for timing suggestions on short data windows (187).

    Read more →

All research →

Recent publications

  1. Gamifying Learning for Sustainability: Designing Emotionally Sustainable Engagement Through Human–Computer Interaction

    HCI International · Best Paper Award

  2. AI-Supported and Socially Augmented Gamification to Overcome Behavioral Barriers in Sustainable Cooking

    Foundations of Digital Games

  3. Flavor-Aware AI for Pre-Decision Support in Everyday Food Practices

    CHI 2026 Extended Abstracts

  4. Reducing Food Waste Through Pre-Decision Interaction Design

    CHI 2026 Extended Abstracts

All publications →

Teaching

I teach AI and Co-design and Ethics and Activism in Tech and Design at UCSC Silicon Valley Extension. Teaching →

Human–AI interaction

Research

AI is entering expert decisions faster than we understand its effect on human skill. I study when people should rely on AI, when they under-rely or over-rely, how the presentation of outputs and reasoning shifts that reliance, and what each pattern costs in accuracy, time, and competence. The goal is systems that leave people more capable over time rather than more dependent. Food systems are the primary testbed; the same methods apply to other high-stakes operational domains.

Primary research threads

  • Flavor pairing screen: a network of ingredients with affinity scores and a choice to generate chef trios

    Pilot-scale controlled studies · Lead researcher

    When to recommend versus when to keep the person evaluating

    In a field study (N=62) and a vignette study (N=72), direct recommendation lowered accuracy by 18.4 percentage points when the AI was wrong (d = 0.71) while confidence rose 12.3 points. Evaluation support preserved accuracy at higher effort.

    Read more →
  • Study design and result: identical AI reasoning shown under a generic baseline, expert-styled reasoning, or accountability framing; accountability framing raised behavioral trust allocation by 18.2 percentage points (95% CI 14.6 to 21.8), with no significant difference in perceived reasoning quality

    Controlled studies · ICML 2026 AI4GOOD

    Accountability framing and trust in AI reasoning

    In two studies (N=120, N=80), accountability framing raised behavioral trust by 18.2 percentage points (95% CI 14.6–21.8), with no significant difference in perceived reasoning quality.

    Read more →
  • Three plated dishes made from surplus ingredients

    Field evaluation · Lead researcher and system designer

    Inspectable decision support under operational constraints (FlavorLoop)

    A constraint-first decision record deployed for 12 months in university dining: recovery rate rose 14.2 percentage points over a no-system baseline, and staff accepted 81% of 1,247 logged decisions.

    Read more →
  • Meals beside vegetable weight and plate-waste charts

    Applied evaluation · Restaurant Harmony

    Evaluating production AI agents in operational kitchens

    A failure taxonomy with accept, edit and reject logging: 78% acceptance for quantity alerts (312) vs. 41% for timing suggestions on short data windows (187).

    Read more →

Collaborations (GUII Lab and others)

These projects apply related ideas of transparent models and appropriate support in education and games. As a Visiting Scholar at the GUII Lab, I contribute to these projects as a collaborator; the named PIs lead them.

  • Gamified AI tutoring blueprint for research methods

    Collaboration · PI Casper Harteveld

    StudyCrafter: AI tutoring inside research methods education

    AI tutoring for goals, feedback and output control, embedded in a gameful platform where students learn methods by running a study.

    Read more →
  • A parallel-programming game with an AI assistant and an open player model

    Collaboration · PI Magy Seif El-Nasr

    LLM agent for self-regulated STEM learning

    A chat-based agent paired with a process-mined open player model so learners can inspect and compare their strategies.

    Read more →
  • Players at computers during a co-learning game session

    Collaboration · GUII Lab

    Measuring co-learning from player talk in games

    Discourse as the unit of analysis, triangulated across recordings, coding, survey and observation in serious games.

    Read more →

Earlier work (informed the current focus)

  • From a meal photograph to a carbon number, then the step-by-step estimate

    Proof of concept · Cumulus 2022

    Interpretable carbon estimates from meal photos

    Meal-photo carbon estimates shown step by step, so uncertain results stay open to correction.

    Read more →
  • A phone capturing range of motion with a skeletal overlay, and no headset

    Formative evaluation

    RehabAR: phone-based pose estimation for home rehabilitation

    Phone-camera joint angles within 3.2–7.8° of an inertial sensor, with a small perceived-competence gain.

    Read more →
  • Heritage AI design architecture: object records and digitized objects feed ML link discovery and an evidence index; a claim-source check shows traceable answers with sources and withholds the rest

    Design work · DHCH

    Traceable generative answers for cultural heritage collections

    Answers about collections shown only when traceable to the object record. No deployment claimed.

    Read more →
  • Coffee cups beside color swatches used in the taste studies

    Earlier multisensory work

    How color, sound and presentation change taste

    Color–taste mappings in children and adults, and whether music during coffee service changes taste or only the ritual.

    Read more →

Next steps

Longitudinal field studies of reliance over months rather than single sessions; extending the decision-record pattern and failure-taxonomy evaluation to additional operational domains; measuring longer-term effects on staff competence and skill retention.

Industry

Applied Work

Alongside my research and teaching at UCSC Silicon Valley Extension and the GUII Lab, I work with companies to build and evaluate AI in production.

Experience

  • 2026–present

    AI Lab Automation Scientist (part-time)

    Restaurant Harmony · Project

    • Build LLM agents and agentic workflows (tool use, RAG, multi-step orchestration) that turn kitchen data into recommendations and alerts a person reviews before acting.
    • Designed a failure taxonomy (incorrect quantity, wrong timing, missing context, over-confident phrasing) and instrumented accept, edit and reject logging.
    • Results: 78% acceptance on 312 quantity alerts and 41% on 187 timing suggestions that used short data windows. Over-confident phrasing increased the edit rate; all actionable outputs still require human review.
    • Worked with kitchen operations to instrument the logging; the failure taxonomy and review workflow are now used by kitchen leads before any automated action. I also wrote the company’s NSF SBIR submission.
  • 2023–2025

    Creative AI Track Lead (part-time)

    MA EdTech Solutions, Canada

    • Led cross-functional technical development of AI-powered personalization for PARENTZ.IO, a learning and parenting app for immigrant families, using behavioral design and gamification.
    • Developed the in-app AI assistant, an LLM agent that answers parenting and education questions from child-development and psychology resources, with education and psychology experts overseeing its answers.
    • Designed gamified goal-setting and habit-building features embedded in the app’s daily learning content, so progress and feedback sat inside the daily routine rather than in a separate screen.
    • Specified each feature with success criteria so it could be tested in production; personalization changes were evaluated against engagement and completion metrics before full rollout.
  • 2022–2023

    Product Engineer

    Fixie.ai (now Ultravox)

    • Ran usability tests and prompt iterations on multi-agent LLM workflows. Prompt revisions reduced off-policy tool calls across subsequent user-study sessions.
    • Worked with engineering to turn these findings into requirements for agent orchestration and user control, including explicit confirmation steps before tool use.
  • 2021–2022

    Industry collaboration

    EthonAI (AI startup, Zurich) · Project

    • Evaluated industrial AI automation and refined it with people in the loop, using reviewers’ corrections to improve the automated steps.
    • Mapped end-to-end industrial AI workflows into checkpoints that defined where models act autonomously and where people review, correct, or approve. Collaborated with the product team; the checkpoint model was used to scope the first production deployment of the inspection system.
  • 2021

    Research Intern, HAX

    Microsoft Research

    • Developed responsible-AI interaction patterns and guidelines for LLM-powered experiences, grounded in user research.
    • Studied how people encounter, question and control generative systems.
  • 2017–2020

    Earlier experience

    Toptal

    • UX research for SaaS products, and a reusable component-based design system.

Selected Publications

Earlier work on gamification, motivation, and pre-decision support in sustainable eating informed the current focus on appropriate reliance and transparent decision records.

  1. Gamifying Learning for Sustainability: Designing Emotionally Sustainable Engagement Through Human–Computer Interaction

    2026 · International Conference on Human-Computer Interaction, pp. 23–42

    Talayeh Dehghani, Tobias Hodel, Magy Seif El-Nasr · Best Paper Award

  2. FlavorLoop: A Well-Being-Centered Gamification Framework for Intrinsic Motivation in Sustainable Eating

    2026 · Design, User Experience, and Usability, HCI International 2026, pp. 36–54

    Talayeh Dehghani

  3. Reducing Food Waste Through Pre-Decision Interaction Design

    2026 · CHI 2026 Extended Abstracts

    Talayeh Dehghani

  4. AI-Supported and Socially-Augmented Gamification to Overcome Behavioral Barriers in Sustainable Cooking

    2026 · Proceedings of the 21st International Conference on the Foundations of Digital Games

    Talayeh Dehghani, Magy Seif El-Nasr, Tobias Hodel

  5. Flavor-Aware AI for Pre-Decision Support in Everyday Food Practices

    2026 · CHI 2026 Extended Abstracts

    Talayeh Dehghani

  6. Sonic Seasoning as an Interaction Design Material: A Research-through-Design Study of Multisensory Coffee Experiences

    2026 · Mensch und Computer 2026

    Talayeh Dehghani

  7. Perceived Accountability Framing and Epistemic Trust in AI Reasoning: A Design Finding and Provisional Model

    2026 · AI4GOOD Workshop, International Conference on Machine Learning

    Talayeh Dehghani

  8. Gamified Eco-Feedback as Socially Embedded Design: Exploring Metaphorical Avatars for Dietary Change

    2025 · Joint International Conference on Serious Games, pp. 304–311

    Talayeh Dehghani, Tobias Hodel, Magy Seif El-Nasr

  9. A Novel Approach to Estimate Dietary Carbon Footprint Using Appearance-Based Analysis of Meals

    2022 · Cumulus Conference: Design for Adaptation, pp. 151

    Talayeh Dehghani, Tobias Hodel

  10. Perceptions of the taste of colors in children and adults

    2020 · Color Research & Application 45(4), pp. 743–753

    M. Fateminia, Talayeh Dehghani, K. M. Azad

Talks and Presentations

  1. Reducing food waste with inspectable AI decision support

    2026 · Stanford Food Summit, Stanford, 23 October 2026

    Talayeh Dehghani · Talk

  2. Transforming Data Presentation: Leveraging Gamification to Address Communication Failures in Dietary Carbon Footprint Calculators

    2025 · Fruitful Failure, Bern, Switzerland

    Talayeh Dehghani

  3. A Database for Sustainable Dietary Recommendations for Generation Z in Switzerland

    2025 · Sustainable Databases in the Humanities 2025, Toronto

    Talayeh Dehghani

Practice

Teaching

Teaching Philosophy

I see teaching as a space for inquiry and independent judgment. Students learn to frame problems, question assumptions, test ideas and use evidence to justify design and technical decisions, and to ask not only whether a solution works but how it affects the people who use it.

My teaching draws on my research and industry work at Microsoft Research, Fixie.ai and Restaurant Harmony, and on my background in digital humanities, which brings in how technology shapes culture, values and interpretation, as in the workshop I taught at the DHCH Summer School in Rome. Students prototype, run small studies and work with the same failure patterns, evaluation challenges and human-in-the-loop trade-offs I meet in practice, not hypothetical cases.

Courses and workshops

  1. AI and Co-design

    UCSC Silicon Valley Extension, US · Course

    Human–AI collaboration, participatory design, and technology-mediated creative work. Students design a small human–AI interface change, run a short pilot study, and revise the design from accuracy, confidence and effort measures. Final projects are assessed on research-question clarity, study design and use of evidence.

  2. Ethics and Activism in Tech and Design

    UCSC Silicon Valley Extension, US · Course

    The social and ethical consequences of technology and design, and how designers and engineers can act on them in their own work.

  3. How to Design the Digital Future in Culture

    Istituto Svizzero di Roma · DHCH Summer School · Workshop

    Values, participation, and technological design in cultural institutions.

  4. Cultivating a Sustainable Mind in Research

    University of Bern, Switzerland · Transferable Skills Programme · Workshop

    Design thinking and gamification for doctoral research challenges.

  5. Introduction to AI

    Hochschule für Gestaltung und Kunst, Basel · Workshop

    Foundations of AI and the role of AI tools in design practice.

  6. Design Methods and Digital Tools

    University of Science and Culture, Tehran · Curriculum Developer and Lecturer in Design

    Designed the curriculum for a user-centered toy design program and taught design methods, prototyping and digital tools to undergraduate and master’s students, with individual feedback on each project.

  7. Design Methods and Sociology

    University of Tehran · Teaching assistant

    User-centered and qualitative approaches to the social and cultural dimensions of design.

  8. Science, Culture, and Society

    University of Tehran · Teaching assistant

    Seminars on scientific knowledge, technological change, and cultural values.

Mentorship

I mentor undergraduate researchers at UC Santa Cruz through one-on-one Research Independent Study, and will soon mentor two students in the Baskin School of Engineering on AI and sustainability projects linked to surplus-decision support. I have also mentored students at the University of Bern, my PhD institution, and have guided around 15 student projects from first question to finished study.

Curriculum vitae

Talayeh Dehghani

Human–AI Interaction Researcher & Lecturer, Santa Clara, California

Google ScholarLinkedIn

Education

  • PhD, Digital Humanities · University of Bern, Switzerland
  • M.A., Design Research · Bern University of Applied Sciences (BFH), Switzerland
  • B.Sc., Computer Science (Human–Computer Interaction) · IUST

Research areas

Design and evaluation of AI decision-support and agentic systems, measuring trust calibration, appropriate reliance, and when people follow or override model advice. Controlled experiments and field studies, analyzed with mixed-effects models in Python, R, and SQL, using validated psychometric scales and qualitative interviews. LLM-based, human-in-the-loop workflows and human-centered evaluation metrics, applied in behavior change, digital health, and sustainable food systems.

Experience

  • 2026–present

    AI Lab Automation Scientist (part-time), Restaurant Harmony

    • Build LLM agents and agentic workflows (tool use, RAG, multi-step orchestration) that turn operational data into recommendations, alerts and reports.
    • Design evaluation pipelines with human-in-the-loop checkpoints that test agent outputs before they inform decisions: a failure taxonomy plus accept, edit and reject logging (78% acceptance on 312 quantity alerts; 41% on 187 timing suggestions), built with kitchen operations and now used by kitchen leads before any automated action.
    • Wrote the company’s NSF SBIR submission.
  • 2025–present

    Researcher and Lecturer, UCSC Silicon Valley Extension (teaching + research appointment)

    Experiments and field studies on human–AI decision support. Trust calibration and appropriate reliance, analyzed with mixed-effects models. Findings translated into LLM-based, human-in-the-loop prototypes. Teaching in AI, co-design, and the social dimensions of computing.

  • 2025–present

    Visiting Scholar, GUII Lab, UC Santa Cruz

    Collaborator on human–AI decision-support and reliance studies. I lead the experimental design and analysis for the reliance and FlavorLoop evaluation work; lab PIs lead the broader education and games projects.

  • 2023–2025

    Creative AI Track Lead (part-time), MA EdTech Solutions, Canada

    • Led cross-functional technical development of AI-powered personalization for PARENTZ.IO, a learning and parenting app for immigrant families, using behavioral design and gamification.
    • Developed the in-app AI assistant, an LLM agent that answers parenting and education questions from child-development and psychology resources, with education and psychology experts overseeing its answers.
    • Designed gamified goal-setting and habit-building features embedded in the app’s daily learning content, so progress and feedback sat inside the daily routine rather than in a separate screen.
    • Specified each feature with success criteria so it could be tested in production; personalization changes were evaluated against engagement and completion metrics before full rollout.
  • 2022–2023

    Product Engineer, Fixie.ai (now Ultravox)

    • Ran usability tests and prompt iterations on multi-agent LLM workflows. Prompt revisions reduced off-policy tool calls across subsequent user-study sessions.
    • Worked with engineering to turn these findings into requirements for agent orchestration and user control, including explicit confirmation steps before tool use.
  • 2021

    Research Intern, HAX, Microsoft Research

    • Developed responsible-AI interaction patterns and guidelines for LLM-powered experiences, grounded in user research.
    • Studied how people encounter, question and control generative systems.
  • 2017–2020

    Earlier experience

    UX/UI Designer, Toptal. UX research, prototyping and design systems.

Collaborations

  • 2021–2022

    EthonAI (AI startup, Zurich)

    Industry collaboration on evaluating and optimizing industrial AI automation with people in the loop. Mapped end-to-end industrial AI workflows into checkpoints that defined where models act autonomously and where people review, correct, or approve. Collaborated with the product team; the checkpoint model was used to scope the first production deployment of the inspection system.

  • Ongoing

    Digital Humanities Network Switzerland (DHCH)

    Cultural heritage, digital collections and AI.

  • Ongoing

    Switzerland Innovation Park Zurich

    Augmented reality for home rehabilitation.

Selected Publications

  • Perceived Accountability Framing and Epistemic Trust in AI Reasoning: A Design Finding and Provisional Model. AI4GOOD Workshop, ICML 2026.
  • Gamifying Learning for Sustainability: Designing Emotionally Sustainable Engagement Through Human–Computer Interaction. HCI International 2026. With Tobias Hodel and Magy Seif El-Nasr. Best Paper Award.
  • FlavorLoop: A Well-Being-Centered Gamification Framework for Intrinsic Motivation in Sustainable Eating. Design, User Experience, and Usability, HCI International 2026.
  • AI-Supported and Socially-Augmented Gamification to Overcome Behavioral Barriers in Sustainable Cooking. Foundations of Digital Games 2026. With Magy Seif El-Nasr and Tobias Hodel.
  • Flavor-Aware AI for Pre-Decision Support in Everyday Food Practices. CHI 2026 Extended Abstracts.
  • Reducing Food Waste Through Pre-Decision Interaction Design. CHI 2026 Extended Abstracts.

Full publication list →

Teaching

  • AI and Co-design, UCSC Silicon Valley Extension (course). Students prototype a human–AI interface change, run a pilot study and revise from accuracy, confidence and effort data.
  • Ethics and Activism in Tech and Design, UCSC Silicon Valley Extension (course).
  • How to Design the Digital Future in Culture, DHCH Summer School, Istituto Svizzero di Roma (workshop organizer and instructor).
  • Cultivating a Sustainable Mind in Research, University of Bern, Transferable Skills Programme (workshop).
  • Introduction to AI, Hochschule für Gestaltung und Kunst, Basel (workshop).
  • Curriculum Developer and Lecturer in Design, University of Science and Culture, Tehran. Designed a user-centered toy design curriculum; taught design methods and digital tools to undergraduate and master’s students.
  • Teaching Assistant, University of Tehran: Design Methods and Sociology; Science, Culture, and Society.
  • Mentoring: one-on-one Research Independent Study students at UC Santa Cruz, students at the University of Bern, and around 15 student projects from first question to finished study.

Grants and Funding

  • 2026 · CITRIS & the Banatao Institute. Extension of the university dining deployment of AI decision support. Role: Project Scientist.
  • 2025–2026 · Swiss translational funding (FlavorLoop). Role: Principal investigator.

Awards

  • 2026 · Best Paper Award, 8th International Conference on HCI in Games, HCI International, Montreal.
  • 2022 · Wiley Top Cited Article.
  • 2022 · Top 20 projects, Swiss Sustainability Challenge.
  • 2018 · 1st place, Sharif National Educational Software and Interactive Game Competition.
  • 2015 · 1st place, Idiran competition, national design competition.
  • 2014 · Patent for designing an autonomous laser treatment device.
  • 2012 · 8th place, 17th National Scientific Olympiad for University Students.

Service

  • Reviewer, journals: IEEE Transactions on Games, Scientific Reports, Perspectives on Psychological Science, Computers in Human Behavior: Methods, Humanities and Social Sciences Communications, Behavioral Sciences, Smart Learning Environments.
  • Reviewer, conferences: ACM CHI 2027, ACM FDG 2026, ACM CUI 2026, HCI International, ICA, Human-Machine Communication, IC2S2, Women in Data Science Workshop.
  • Workshop organizer: How to Design the Digital Future in Culture, DHCH Summer School, Istituto Svizzero di Roma, 2024.
  • Membership: DHd, Digital Humanities in German-speaking Countries.

Research

Study design and result: identical AI reasoning shown under a generic baseline, expert-styled reasoning, or accountability framing; accountability framing raised behavioral trust allocation by 18.2 percentage points (95% CI 14.6 to 21.8), with no significant difference in perceived reasoning quality

Swipe sideways to see the full figure.

AI evaluation

Accountability framing and trust in AI reasoning

Completed controlled studies

People decide how much weight to give an AI’s reasoning. These studies test what moves that weight: the quality of the reasoning itself, or the accountability cues around it.

Question

What moves trust in AI reasoning when the underlying reasoning quality is held constant?

Method

Two between-subjects studies (public policy, N=120; medicine, N=80). Participants allocated behavioral trust (how much of a decision budget they assigned to the AI) after seeing the same reasoning traces under different frames. Only framing varied: named responsible party, institutional liability, and professional review record. Primary outcome analyzed with linear mixed models with random intercepts for participant (repeated trials nested within person). Perceived reasoning quality was measured separately.

Findings

Accountability framing raised behavioral trust allocation by 18.2 percentage points (95% CI 14.6–21.8). Perceived reasoning quality did not differ significantly between framing conditions. Reasoning styled to resemble a specific human expert, without accountability framing, earned no more trust than a generic AI baseline.

My role

Lead researcher: study design, data collection, analysis, and writing.

Contribution

Identifies a calibration risk: accountability cues can increase trust independently of reasoning quality. Any system that surfaces its reasoning should treat framing as a design variable that can decouple trust from accuracy.

Publication

AI4GOOD Workshop, ICML 2026.

Research

Visual carbon flow joined with the pipeline from the input layer to a CO₂ estimate

Swipe sideways to see the full figure.

AI evaluation · Proof-of-concept with validation

Evaluating interpretable carbon estimates from meal photos

The system estimates dietary carbon from a meal photograph. Dominant colors are mapped to ingredient categories; two short questions resolve residual ambiguity. The estimate remains inspectable so uncertain results can be corrected rather than accepted as a black-box score.

Question

Can dietary carbon be estimated at the moment of the meal in a way that reduces logging burden while remaining correctable when the system is uncertain?

Method

Fixed color-to-category mapping plus two clarifying questions (dietary pattern; presence of high-impact ingredients). Selective automation: visual recognition reduces manual entry; low-confidence cases stay open to user correction. The output is a transparent estimate, not a single opaque score.

Validation

Compared against lifecycle assessment values on a labeled meal set. Feasibility check with untrained participants reading categories without instruction.

Contribution

Demonstrates an interpretable estimation pattern (visible mapping + residual questions + correctable output) for an AI system whose errors users can see and fix. This early evaluation of inspectable AI outputs informed later work on appropriate reliance and decision records.

Publication

Cumulus Conference: Design for Adaptation, 2022.

Research

Players at computers during a co-learning game session

Collaboration · GUII Lab

Measuring co-learning from player talk in games

Discourse is treated as the unit of analysis. Recordings, transcription, coding, survey, and behavioral observation are triangulated to trace how player-to-player talk inside a serious game becomes shared understanding and collective action on applied problems such as wildfire preparedness.

Question

How does player-to-player communication in a serious game become shared understanding, and when does the game itself encourage that learning?

Method

  • Discourse is the unit of analysis, not only the score or the click.
  • Evidence is triangulated across recordings, transcription, coding, survey, and observation of behavior.
  • The applied setting includes real-world challenges such as wildfire preparedness.

Contribution

A method for tracking how players co-learn, and for seeing how the game encourages that learning.

People

PI: Prof. Magy Seif El-Nasr, with Dr. Mario Escarce, Dr. Emily Chen, Shivam Shulka, and Darian Lee. Collaborator: Talayeh Dehghani, Visiting Scholar, GUII Lab, UC Santa Cruz.

Applied Work

AI evaluation · Industry collaboration

Human-in-the-loop checkpoints for industrial AI automation

Design mapping of appropriate autonomy

End-to-end mapping of an industrial AI inspection workflow. Every point where automated outputs met human decisions was identified, from data intake through model output to final accept or reject.

Question

Where should the AI inspection system act on its own, and where should a person check its output before work continues?

Method

Process mapping of the full workflow. Each hand-off between automated output and human review was marked. Checkpoints were defined for inspect, correct, or approve actions.

Output

Annotated workflow identifying autonomy boundaries and required review points. No user evaluation was conducted; this was a design and process-mapping collaboration. The checkpoint model was later used to scope the first production deployment of the inspection system.

Role

Industry collaboration (forward-deployed style) with EthonAI (Zurich), 2021–2022.

Contribution

Explicit mapping of where automation ends and human review begins in a multi-stage industrial AI inspection workflow.

Research

Interface for judging an AI flavor recommendation: controls, an ingredient network, and pairing insights

AI evaluation

When to recommend versus when to keep the person evaluating

Completed controlled studies (pilot-scale)

A direct recommendation can make a choice easier and, over repeated use, reduce the person’s ability to make it. These studies compare AI that decides with AI that keeps the person’s evaluation in the loop.

Question

When should a system recommend, and when should it ask the person to evaluate?

Method

Three conditions on the same food decision: (1) direct recommendation, (2) evaluation support that surfaces criteria without selecting, and (3) forced reflection after choice. Between-subjects field study (N=62; ~20–21 per condition) and randomized vignette study (N=72). Outcomes included decision accuracy (against a gold-standard ranking), confidence (0–100 scale), self-reported effort, motivation, authenticity (single-item “this choice felt like mine,” 1–7), and dropout. Labeled pilot because of the modest per-condition N; a post-hoc sensitivity analysis indicated 80% power to detect medium-to-large effects (d ≥ 0.65) on the primary accuracy contrast.

Findings

Direct recommendation increased reliance and reduced effort but lowered accuracy when the AI was wrong (mean accuracy drop 18.4 percentage points, 95% CI 11.2–25.6, d = 0.71). Confidence still rose (+12.3 points on the 0–100 scale, 95% CI 6.8–17.8). Required justification after choice produced higher dropout in the vignette study (5 of 30 in the forced-reflection condition vs. 0 of 42 across the other two conditions; Fisher’s exact p = .010). Evaluation-support conditions preserved accuracy at the cost of higher effort. Authenticity scores were highest in the forced-reflection condition and lowest under direct recommendation.

My role

Lead researcher: study design, data collection, analysis, and writing.

Contribution

Isolates a concrete trade-off: systems that decide for the user can raise short-term reliance and confidence while eroding accuracy under error. Suggests evaluation-support designs as a lower-risk default when the cost of error is high.

Status

Manuscripts in preparation for HCII 2027.

Research

Three plated dishes made from surplus ingredients

AI evaluation

FlavorLoop: inspectable AI decision support for constrained surplus decisions

System design and completed field evaluation

Hard operational constraints (equipment, time, allergen rules, kitchen capacity) eliminate infeasible actions. Remaining candidates are scored on operational feasibility, flavor compatibility, nutritional quality, and environmental impact. Scoring weights are set by the kitchen lead at the start of each service period and can be adjusted; default weights prioritize operational feasibility and allergen safety. The output is a decision record: recommended channel or explicit no-action, reasons, and eliminated options.

Question

Does a transparent, constraint-first decision record improve surplus recovery and decision quality relative to existing practice, without reducing diner acceptance?

Method

Constraint-first filtering followed by multi-criteria scoring. Decision record always includes recommended action or explicit no-action, rationale, and eliminated options. 12-month deployment in UC Santa Cruz Dining (started 2025, before the 2026 CITRIS award). Recovery rate was logged against a matched no-system baseline period. CITRIS funding supports continued data collection and analysis. Blinded diner taste tests comparing dishes produced from system-supported versus standard surplus decisions.

Findings

Recovery rate was higher in the system condition than in the no-system baseline (mean difference +14.2 percentage points, 95% CI 9.1–19.3). Kitchen staff accepted the decision record in 81% of 1,247 logged surplus events; the most common edit was a change in portion size rather than a rejection of the recommended channel. In blinded taste tests (N=186 diners), overall liking did not differ significantly between system-supported and standard dishes; the secondary “would choose again” measure favored the system condition. Staff reported lower time spent on ad-hoc spreadsheet reconciliation. No increase in allergen or operational incidents was observed.

My role

Lead researcher and system designer: decision-record design, evaluation protocol, data analysis, and deployment coordination.

Contribution

Shows that a constraint-first, inspectable decision record can raise measured recovery relative to baseline practice while remaining acceptable to both kitchen staff and diners. The explicit no-action option and eliminated-options log made over-reliance visible and correctable.

Status

Deployment results: manuscript in preparation. Earlier formative work on the same system: FDG 2026, HCII 2026, CHI EA 2026.

Research

Coffee cups beside color swatches used in the taste studies

Senses and perception

How color, sound and presentation change taste

Taste is not only on the tongue. These studies ask which color–taste links are stable enough to guide packaging, and whether music during coffee service changes taste or changes the ritual around it.

Question

Color, sound, and presentation shift how sweet, sour, or bitter food seems. Which of those shifts are reliable, and which are framing rather than flavor?

Method

  • Children aged 2–6 and adults matched 11 packaging colors to taste categories. Results were read against primary and secondary relations on the Itten color wheel.
  • Sonic seasoning: workshops with baristas, musicians, and enthusiasts. A QR code played tasting music during service without changing the drink.

Findings

  • Secondary colors were perceived as sharing the taste of their constituent primaries. Achromatic and complementary relations also structured judgments.
  • The results suggest these color mappings can inform packaging decisions.
  • In the workshops, music produced no consistent change in how the coffee tasted. It worked as hospitality and framing: interpretation, ritual, and transparency when the music was explained.

Publications

Partners

With Mehran Fateminia and K. M. Azad (color studies)

Research

Meals beside vegetable weight and plate-waste charts

AI evaluation · Industry

Evaluating production AI agents at Restaurant Harmony

Applied evaluation of production agents

Operational kitchen data (meals served, vegetable weight by category, plate-waste trends) are converted into recommendations, alerts, and reports that remain subject to human review before action.

Question

How can operational data become a recommendation a kitchen can check and act on, rather than a report that is ignored?

Method

AI agents and automated workflows generate recommendations and alerts. Evaluation used a failure taxonomy (incorrect quantity, wrong timing, missing context, over-confident phrasing) and logged accept, edit, and reject rates.

Findings

Acceptance was high for quantity alerts (78% of 312 alerts) and lower for timing suggestions on short data windows (41% of 187 alerts). Edit rate was higher when confidence phrasing was over-confident. Human review remained in the loop for all actionable outputs.

My role

AI Lab Automation Scientist, Restaurant Harmony (2026–present): evaluation design, failure taxonomy, logging instrumentation, and analysis.

Contribution

Shows how a lightweight failure taxonomy and accept/edit/reject logging can surface differences in agent reliability before full automation.

Research

Heritage AI design architecture: object records and digitized objects feed ML link discovery and an evidence index; a claim-source check shows traceable answers with sources and withholds the rest

Swipe sideways to see the full figure.

Collaboration · DHCH

Heritage AI: traceable model answers for collections

Design constraint and generative boundary work

Generative overlays and collection queries are constrained to evidence in the object record and its documentation. An answer that cannot be traced to the record is not shown. Multiple accounts are presented with sources.

Question

What may an augmented or generative system say about a physical object or tradition if every claim must remain checkable against the record?

Method

Claims limited to object record and associated documentation. Overlay or interface surfaces the source of each relation. Collection experiments use machine learning to surface links of color, material, technique, and context; untraceable generative answers are withheld. Multiple accounts shown with sources.

Status

No museum deployment is claimed. Design and constraint work with Digital Humanities Network Switzerland (DHCH).

Contribution

Defines a traceability requirement for generative answers in heritage contexts: fluency is not treated as evidence.

Research

RehabAR: a phone camera, a skeletal overlay, and joint angles during the movement

Digital health

RehabAR: validating phone-based pose estimation for home rehabilitation

Formative technical and user evaluation

Phone-camera pose estimation with skeletal overlay and joint-angle feedback for home rehabilitation exercises.

Question

Can phone-based pose estimation provide usable joint-angle feedback without clinical equipment in the room?

Method

Four Embodied Corrective Feedback principles derived from sessions with six patients and four physiotherapists. Prototype estimates pose, aligns skeletal overlay, and reports joint angles during movement.

Validation

Joint angles matched an inertial sensor within 3.2–7.8 degrees (r = 0.91–0.97). In eight participants, perceived competence was higher with RehabAR than with a paper sheet (IMI 5.4 vs 3.9). Body-reference and immediacy predicted the gain; immersion did not.

Status

Formative evaluation only; not a clinical trial. Developed from earlier patent work on an autonomous laser treatment device. Switzerland Innovation Park Zurich.

Contribution

Shows technical feasibility and a small user-perceived competence gain for phone-based corrective feedback.

Research

A parallel-programming game with an AI assistant and an open player model

Collaboration · GUII Lab

LLM agent for self-regulated STEM learning

A chat-based large-language-model agent is coupled with an open player model constructed by process mining of interaction data. Learners inspect their own problem-solving strategies and compare them with alternative solution paths while playing a game that carries the STEM concept.

Question

Can an open player model presented inside the game support evaluation of a learner’s strategy relative to alternative solution paths?

Method

  • The game renders the target concept and associated strategies observable through play.
  • A chat-based large-language-model agent is available during the task.
  • Process mining builds the open player model the learner can inspect.

Contribution

An open learner model that externalizes the problem-solving process and increases opportunities for reflection in intelligent tutoring and game-based learning.

People

PI: Prof. Magy Seif El-Nasr. Co-PIs: Prof. Roger Azevedo (UCF), Prof. Tyler Sorensen (UCSC), Prof. Brian Smith (BC), Prof. Jichen Zhu (ITU). Students: Sai Siddartha Maram, Devon McKee, Cameron Marano, and Jiahong Li. Postdoc: Zhiyu Lin. Collaborator: Talayeh Dehghani, Visiting Scholar, GUII Lab, UC Santa Cruz.

Research

Gamified AI tutoring blueprint for research methods

Collaboration · GUII Lab

StudyCrafter: AI tutoring inside research methods education

AI tutoring for goals, feedback, and output control is embedded inside a gameful constructionist platform. Students learn research methods by designing, conducting, and analyzing a study rather than by reading about method.

Question

Can game-based construction and AI support help students learn research methods by designing and running a study, not only by reading about one?

Method

  • Students use the platform to design, conduct, and analyze a research study.
  • AI support is part of that workflow, including tutoring around goals, feedback, and control of the output.
  • The learning design is gameful: progression, challenges, and feedback sit inside the method, not beside it.

Contribution

The research contributes to education by combining game-based constructionist methods with AI so students can learn research methods by using them.

People

PI: Prof. Casper Harteveld (Northeastern University). Co-PIs: Prof. Magy Seif El-Nasr, Prof. Camillia Matuk (UCSC), Prof. Steven Sutherland (University of Houston–Clear Lake), Prof. Eddie Melcer (UCSC), and Prof. Elin Carstensdottir (UCSC). Student: Sai Siddartha Maram. Postdoc: Zhiyu Lin. Collaborator: Talayeh Dehghani, Visiting Scholar, GUII Lab, UC Santa Cruz.